Money Train 5, the newest game in the Money Train series, is due on 24 September 2026, and this review runs on the pre-release demo build Relax Gaming has already shown players — treat it as a first look, revised once the finished game locks in its numbers on release day. The changes from Money Train 4 are substantial: paylines and a wild return after the last game dropped both, the flat cap gives way to a Standard/Ultra Mode split reaching as high as 100,000x, and the Money Cart bonus is rebuilt around a train moving through twenty numbered stations instead of a growing hold-and-win grid.

Key facts
| Detail | Money Train 5 |
|---|---|
| Provider | Relax Gaming |
| Release | 24 September 2026 |
| Grid / paylines | 5×4, 40 fixed lines (grows to 5 rows in the free spins round) |
| RTP | 96.10% (94.00% / 92.00% / 90.00% / 86.00% versions also exist) |
| Volatility | High |
| Hit frequency | 19.57% |
| Max win | 50,000x Standard Mode / 100,000x Ultra Mode |
| Bet range | 0.10–20 per spin (Standard); capped at 10 in Ultra Mode |
| Bonus buy | Super Charge, 10x–2,000x |
| Theme | Post-apocalyptic |
How the base game works
Money Train 5 swaps the futuristic and wild-west looks of earlier entries for a post-apocalyptic setting: a gas mask stands in as the wild, and a copper orb is the bonus symbol that opens the free spins round.

Four suit symbols pay 3.5x–5x for five of a kind, and four character symbols pay 8x–20x — an ordinary paytable spread. What isn’t ordinary is Nuclear Wild: targeting reticles place five bombs across the reels, and any bomb landing inside a winning combination detonates its reel fully wild.

Standard Mode vs Ultra Mode
Before the first spin, Money Train 5 asks for a mode choice: Standard keeps the 0.10–20 bet range for a 50,000x ceiling; Ultra doubles that to 100,000x but locks the maximum bet at 10 — a higher cap traded for less flexibility, not a free upgrade.

Three or more bonus symbols trigger the free spins round in either mode, and Enhanced Spins — covered under bonus buy below — raises the bet by 50% for double the chance of that landing.

The full paytable is worth a look first: none of the suit or character values reach far into double figures alone, since this game’s size comes from the free spins round, not the base paytable.
The Money Cart bonus in Money Train 5
Money Train 5 recasts the Money Cart as a journey rather than a countdown: three or more bonus symbols start the reels moving through twenty numbered stations, shifting the grid right to left as the train advances, with a new mechanic unlocking at each stop.

Station unlocks
| Station | What unlocks |
|---|---|
| 5 | Persistent versions of special symbols become active |
| 10 | An additional row is added to the grid |
| 15 | Bomber and Pyromancer become active |
| 20 | Permanent Payer becomes active |
Tickets landing along the way show how many stations the reels are about to advance; Ticket Master, one of the round’s own specials, adds its accumulated total across every symbol on the grid instead of paying once and moving on.

Special symbols in Money Train 5
| Symbol | What it does | Persistent version |
|---|---|---|
| Bonus | Triggers the free spins round when three or more land | — |
| Absorber | Removes ordinary bonus symbols from the grid | — |
| Arms Dealer | Converts ordinary bonus symbols into special symbols | Yes |
| Collector | Collects the value of every bonus symbol on the grid | Yes |
| Collector Payer | Combines the Collector and Payer roles in one symbol | Yes |
| Ticket Master | Adds its accumulated total to every symbol on the grid | — |
| Necromancer | Brings back special symbols already used earlier in the round | Yes |
| Payer | Adds its own value to every symbol currently visible | Yes |
| Sniper | Targets symbols on the grid and multiplies their value | Yes |
| Bomber | Active from station 15; no distinct mechanic is published beyond the name | Yes |
| Pyromancer | Active from station 15; no distinct mechanic is published | — |
| Permanent Payer | Active from station 20; named separately from Payer’s own persistent version | — |

Twelve special symbols is a step back from Money Train 4’s 23. Bomber and Pyromancer are the honest gap here: both are confirmed new, both unlock partway through the station run, and Relax hasn’t published what either does beyond the name. The Money Cart symbol glossary tracks every symbol across all six games as more detail arrives.
Bonus buy
Super Charge spreads the buy-in across six tiers instead of one flat price:
| Price | What it buys |
|---|---|
| 10x | Bonus Reels |
| 25x | Ultra Bonus Reels |
| 100x | Free Spins |
| 250x | Ultra Free Spins |
| 500x | Super Free Spins |
| 2,000x | Ultra Super Free Spins |

Each “Ultra” tier costs well above its Standard counterpart — 25x against 10x, 250x against 100x, 2,000x against 500x — suggesting the pricier options buy straight into Ultra Mode; check the buy screen to confirm. Enhanced Spins, separately, raises the bet by 50% for double the natural bonus chance rather than buying entry outright; one published source lists it as a seventh, lower-priced line in the same menu, worth checking at your casino.
The usual honest maths applies: any price here spends a balance many times faster than reaching the round through ordinary spins, and changes how you get there, not what it pays out once inside. The bonus buy guide sets all six prices against every other game’s options.
Max win and volatility
50,000x Standard and 100,000x Ultra Mode are Money Train 5’s two ceilings, both reached by pushing the free spins round deep into its twenty stations while persistent specials — Collector, Payer and Sniper among them — compound value. Neither is a realistic session target: high volatility means long stretches with nothing from the round.

One recorded round’s win screen showed a total of 89.21 — a cash amount rather than a multiplier, since no stake is attached to it. Set against a 50,000x or 100,000x ceiling, it’s a reminder of how far a solid result usually sits from the maximum.
RTP runs at 96.10% by default, but versions at 94.00%, 92.00%, 90.00% and 86.00% also exist, and Relax leaves the choice to the operator. No bonus-trigger frequency has been published for this game, so 19.57% hit frequency is the clearest figure for how often anything pays back. Check the information screen before assuming these numbers apply to you — the RTP guide and max win guide set them against the rest of the series.
Money Train 5 vs the rest of the series
| Game | Release | RTP | Max win | Grid | Bonus buy |
|---|---|---|---|---|---|
| Money Train 4 | 20 September 2023 | 96.10% (96.50% buy); 94.00%/90.00% versions exist | 150,000x | 6×6, scatter pays | 100x / 500x |
| Money Train 5 | 24 September 2026 | 96.10%; 94.00%/92.00%/90.00%/86.00% versions exist | 50,000x Standard / 100,000x Ultra | 5×4, 40 lines | 10x–2,000x |
What’s new vs Money Train 4
| Feature | Money Train 4 | Money Train 5 |
|---|---|---|
| Format | 6×6 scatter pays, no paylines, no wild | 5×4, 40 lines, wild restored |
| Base feature | Sticky respin (~1 in 25 spins) | Nuclear Wild — bombs explode into wild reels |
| Bonus structure | Money Cart respins, grid grows by rows | Station journey to stop 20, grid grows once |
| Special symbols | 23 | 12 |
| Bonus buy | 100x / 500x | Super Charge, six tiers, 10x–2,000x |
Dropping from 23 special symbols to 12 signals the intent: rather than extending Money Train 4’s redesign, Money Train 5 pulls back toward the format every earlier entry used, wild and paylines included. The two sit back to back yet barely resemble each other — one counts scatters on a 6×6 board, the other runs 40 fixed lines with Nuclear Wild standing in for a normal wild. The series comparison weighs that reset against every entry in the series.
Verdict
Early review coverage lands at 9/10, calling it a return to form; from the pre-release demo build, I’d put it at 8, with a caveat none of the other five reviews need — everything here is subject to revision once Relax finalises the game for 24 September 2026. What already holds up is the redesign’s ambition: a wild that detonates whole reels and a free spins structure built around a moving train are ideas this series hasn’t tried before, and reviving paylines and the wild after Money Train 4’s scatter-pays experiment reads as a deliberate choice, not a retreat. It loses a point against Money Train 4 on scale alone — a 50,000x Standard cap is a third of that game’s record.
Play Money Train 5 demo
Where a lobby has the pre-release demo switched on, it is the way to see Nuclear Wild and the station journey on play money before 24 September 2026. Try the Money Train 5 demo, and check back here after launch for the updated review.
FAQ
When does Money Train 5 release?
24 September 2026 — this review runs on the pre-release demo build and will be updated once the finished game is live.
What is the RTP of Money Train 5?
96.10% by default pre-release, with 94.00%, 92.00%, 90.00% and 86.00% versions also available — the information screen confirms which is running.
What is the max win in Money Train 5?
50,000x in Standard Mode, rising to 100,000x in Ultra Mode, which caps the maximum bet at 10 instead of 20.
What is Ultra Mode?
A mode doubling the max win ceiling from 50,000x to 100,000x in exchange for a lower maximum bet.
How much does the Money Train 5 Super Charge menu cost?
Six tiers, 10x to 2,000x, plus Enhanced Spins — a 50% stake increase for double the natural bonus chance.
What is Nuclear Wild?
Targeting reticles place five bombs on the reels; any bomb landing inside a winning combination explodes into a full wild reel.
Can I play Money Train 5 for free before release?
Where a lobby has the pre-release demo switched on, yes — coverage isn’t universal before release day. See the free demo page for details.
Will these figures change after 24 September 2026?
Some could. This review runs on the pre-release demo build and will be updated with confirmed figures once Money Train 5 launches.
Where to play Money Train slots — the series is listed at 1win and VAVADA. Try the demo first. Availability of Relax Gaming titles depends on your country and the casino’s licence.
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